Sunday, February 12, 2017

Establishing the Story in Brothers

          As mentioned in my previous blog, one of the things that makes this game stand out its use of visual storytelling. From the get go we are given the main conflict in the story, death. While it is simple and may not be as complex as games like Lords of Shadows, I found it to be most effective. A story that has more going on in it isn't automatically better than one that has less.
          Brothers also does a much better job at establishing characters, a fundamental part in establishing a story. A story is must involve growth in the characters, because without it they can't overcome the obstacles in the main plot(or if they do so without growth, the story will come off as uninteresting). Other the course of the game, the two main characters in Brothers grow and learn with each other(as well as without each other) in their journey because it's what they need to do to reach their goal. In LOS however, most of the characters seem stagnant and don't grow to be well rounded characters, making the story in the game seem uninteresting. However, while the protagonist, Gabriel, does grow, it comes off as unrealistic("I can't beat Satan, so I'll become Dracula") which makes the audience find disbelief in the overall story.

1 comment:

  1. As much as I love Lords of Shadow, you're right about Brothers having more compelling character development. Like we've been saying since day one, personal stakes matter more than "fate of the world" stakes, although the two can certainly overlap effectively.

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